Fixed an issue with grenades not harming the squad that throws them.Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).Resource rates are now reduced depending on game size.Removed Ravener tunnel impass to prevent several blocking exploits.Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.Prevented anti-suppression from being modified into the positive.Added cool down timers to construction abilities.Prevented non-attacking commanders from getting a share of XP for incomplete construction.Prevented Waaagh/Zeal/Biomass/Psychic might "double dipping" when own units are killed by friendly fire, and remove reward for allied friendly fire.Fixed attack ground to allow firing into the Fog of War.Fixed problem with retreating to allied HQ when player's HQ is destroyed.Fixed several population capacity bugs.Fixed a bug where ability effects were permanent on burrowed units.Added two new maps to PvP automatch rotation. Dawn of war 2 d day mod Patch#The patch also packs the promised addition of two new multiplayer maps. With Dawn of War II finally out next week, developer Relic has detailed the numerous changes contained in the day-zero 1.1.0 patch for the PC RTS, including several multiplayer tweaks that stem from community feedback to the multiplayer beta.
0 Comments
Leave a Reply. |
AuthorRobin ArchivesCategories |